Rider Project ‘something.csproj’ targets ‘NET_4_6’. It cannot be referenced by a project that targets ‘.NETFramework,Version=v4.0’

Got this error while setting up my new working environment. For some reason I skipped Mono and .NET installations while installing and configuring Rider. This seems to have caused some misconfiguration in Rider. So the solution for me (Mac) was simple: Open Rider Go to “Preferences/Build, Execution, Deployment” Then “Toolset and Build” You might notice …

remote: Invalid username or password. fatal: Authentication failed

remote: Invalid username or password. If you log in via a third party service you must ensure you have an account password set in your account profile. 17: fatal: Authentication failed I’ve been experimenting with some Unity features, one of them is the Cloud Build. On my test game I have a submodule repo and, …

Unity Flurry Plugin and Apple Match O-Link Error

Hello guys (and future self)! Just another daily Unity / iOS problem … this is actually an very old one because after solving it I remembered having done this before over and over again, so yes … I have some memory issues, maybe after posting here I’ll remember this one too :B

Error: Building – Failed to write file: sharedassets4.assets

More solutions for stupid / not intuitive console messages. This time, when I try to compile to my Android device, my Unity project is shouting me these errors: An asset is marked with HideFlags.DontSave but is included in the build: Asset: ‘Library/unity editor resources’ (You are probably referencing internal Unity data in your build.) UnityEditor.BuildPlayerWindow:BuildPlayerAndRun() …

Unity UNEXPECTED TOP-LEVEL EXCEPTION

Do you have Unity Facebook Plugin, maybe some Prime31 Plugins too and an error like this: Error building Player: CommandInvokationFailure: Unable to convert classes into dex format. See the Console for details. /Library/Java/JavaVirtualMachines/jdk1.8.0_25.jdk/Contents/Home/bin/java -Xmx2048M -Dcom.android.sdkmanager.toolsdir=”/Users/paespedro/Development/android-sdk-mac_x86/tools” -Dfile.encoding=UTF8 -jar “/Applications/Unity/Unity.app/Contents/BuildTargetTools/AndroidPlayer/sdktools.jar” – stderr[ UNEXPECTED TOP-LEVEL EXCEPTION: java.lang.IllegalArgumentException: already added: Landroid/support/v4/util/TimeUtils; Maybe I have the solution 🙂 … this is …

Assets/NGUI/Editor/FreeType.dylib is missing

Assets/NGUI/Editor/FreeType.dylib is missing Just had this problem with NGUI. If you are on Mac you can probably solve this by changing the /usr/local/lib folder permission. This happened to me because NGUI need to copy the FreeType.dylib file to the /usr/local/lib folder and if the folder doesn’t have the proper permissions for that – nothing will happen :B …