When working with mobile platforms the performance can be a nightmare, especially when you have to maintain support for older crap devices. With some good practices during the development, you can avoid some problems in the future. If you have a framework or a common / shared library, then making it performant is essential but sometimes you …
This was one of my first contact with Unity3D tutorials and I must say that this one is very incredible. Thank you a lot WBS!
Found this one at a Facebook post today from Jay Santos (Works at Unity). It’s a very complete material which includes a full project for FREE at the Unity’s Asset Store. Go grab yours!
I recently got this little problem on Unity 3d. I was trying to instantiate a Prefab at the input coordinates in world space but, even using myCamera.ScreenToWorldPoint(myInputPosition), I was unable to do that.
Found a very cool video on YT today about Gimbal Lock. Take a look: