Unity Physics.SphereCast and Physics.SphereCastAll – A wider Raycast

Need a ‘wider’ Raycast? Try SphereCast 🙂 I just discovered the Physics.SphereCast and Physics.SphereCastAll. With those you can have the same results that you had with Physics.Raycast and Physics.RaycastAll but now you can set a radius for it! Isn’t that great? *Just a quick, but important note: when using Physics.SphereCast you can’t detect collisions against …

App crashing after Xcode Run command

lockdownd[26] <Error>: libMobileGestalt computeUniqueDeviceID: total time for bb to return imei: 0 I was getting this message when I was trying to deploy a Unity3D game to my iPad, after some research I discovered that what was causing this crash (just after the app was installed on my device, at the splash screen) was the …

Unity makes mobile deployment free (Basic License)

I remember the first time I saw the basic iOS and Android add-ons for free, I was really happy about it and that motivated me to keep studying to someday develop my very own games. Since the last Unity version upgrade (3.x to 4.x) I was kinda worried about the deployment licensing because my free …

Unity3d announces a subscription service

Some days ago I just got this notice from Jay Santos and I thought that this can be a life changer specially for Indie Developers around the world who cannot afford to pay the PRO licensing prices. Well, I think this really is a life changer but the only bad thing about it is the …

Sunsetting Flash – Says Unity

Unity dropped the Flash Add-on. After seeing the “evangelism” work that Unity evangelists are doing, including at the FGS 2013 which is a Flash Developers event, I’m not surprised with this at all. Adobe has the absorption of Flash Player in their  favor and that’s all, Unity was interested in that and now they, apparently, don’t need that anymore …