Performance tips for Unity3D

When working with mobile platforms the performance can be a nightmare, especially when you have to maintain support for older crap devices. With some good practices during the development, you can avoid some problems in the future. If you have a framework or a common / shared library, then making it performant is essential but sometimes you …

Flappy Bird – “I will take ‘Flappy Bird’ down”

Flappy Bird Down After the enormous hit of Flappy Bird the developer, Dong Nguyen, is taking it down by tomorrow. I am sorry ‘Flappy Bird’ users, 22 hours from now, I will take ‘Flappy Bird’ down. I cannot take this anymore. Apparently the press is making a huge pressure on him and he can’t take it …

Scaling objects can increase Draw Calls (Less Batching)

You’ll have more Draw Calls if your objects are scaled (Something like Vector3 (1.0001f, 1.0001f, 1.0001f)). This can be a big problem if you are instantiating the same object a lot and need to keep your Draw Calls low. When you instantiate the same object and your Draw Calls increase you can check the scale of …

Unity 4.2 has arrived

Unity version 4.2 is available now and there are some important stuff that you can read here about this new version: http://blogs.unity3d.com/2013/07/22/unity-4-2-has-arrived/ More free tech We’ve decided to make a number of existing Unity Pro features available to users of the free version of Unity: Realtime shadows (one-directional light only; hard shadows only). Text-based serialization of …