You’ve already agreed to the Apple Developer Agreement

“Stupid error messages” hits again! “You’ve already agreed to the Apple Developer Agreement” Well, this is probably one of the most f#$@&*ing annoying errors today. They use this fucking terrible error message that you just don’t have a clue about what is going on! … Oh, actually it is a clue, but a WRONG one! Just freaking terrible! …

Unity UNEXPECTED TOP-LEVEL EXCEPTION

Do you have Unity Facebook Plugin, maybe some Prime31 Plugins too and an error like this: Error building Player: CommandInvokationFailure: Unable to convert classes into dex format. See the Console for details. /Library/Java/JavaVirtualMachines/jdk1.8.0_25.jdk/Contents/Home/bin/java -Xmx2048M -Dcom.android.sdkmanager.toolsdir=”/Users/paespedro/Development/android-sdk-mac_x86/tools” -Dfile.encoding=UTF8 -jar “/Applications/Unity/Unity.app/Contents/BuildTargetTools/AndroidPlayer/sdktools.jar” – stderr[ UNEXPECTED TOP-LEVEL EXCEPTION: java.lang.IllegalArgumentException: already added: Landroid/support/v4/util/TimeUtils; Maybe I have the solution 🙂 … this is …

Prime31 – __gplaySetReceivedDataCallback error on Xcode

__gplaySetReceivedDataCallback = Prime31 Google Play Game Services Plugin causing problems when trying to compile on Xcode? Are you trying to fix this error below? Undefined symbols for architecture armv7: “__gplaySetReceivedDataCallback“, referenced from: RegisterMonoModules() in RegisterMonoModules.o ld: symbol(s) not found for architecture armv7 clang: error: linker command failed with exit code 1 (use -v to see invocation) If you’re like …

App crashing after Xcode Run command

lockdownd[26] <Error>: libMobileGestalt computeUniqueDeviceID: total time for bb to return imei: 0 I was getting this message when I was trying to deploy a Unity3D game to my iPad, after some research I discovered that what was causing this crash (just after the app was installed on my device, at the splash screen) was the …