Rider Project ‘something.csproj’ targets ‘NET_4_6’. It cannot be referenced by a project that targets ‘.NETFramework,Version=v4.0’

Got this error while setting up my new working environment. For some reason I skipped Mono and .NET installations while installing and configuring Rider. This seems to have caused some misconfiguration in Rider. So the solution for me (Mac) was simple: Open Rider Go to “Preferences/Build, Execution, Deployment” Then “Toolset and Build” You might notice …

remote: Invalid username or password. fatal: Authentication failed

remote: Invalid username or password. If you log in via a third party service you must ensure you have an account password set in your account profile. 17: fatal: Authentication failed I’ve been experimenting with some Unity features, one of them is the Cloud Build. On my test game I have a submodule repo and, …

Major version X is newer than Y, the highest major version

major version 52 is newer than 51, the highest major version supported by this compiler. Got this error again after a long time without seeing it. The problem here is related to your JDK version. You can open your Terminal (Mac) and type “java -version” to check which version you have. In my case I had 1.7… …

Unity and iOS 9 – Invalid Bundle. iPad Multitasking support

Just had another problem when trying to upload our game to iTunes Connect (Beta). ERROR ITMS-90474: “Invalid Bundle. iPad Multitasking support requires these orientations: ‘ UIInterfaceOrieentationPortrait,UIInterfaceOrientationPortraitUpsideDown,UIInterfaceOrientationLandscapeLeft,UIInterfaceOrientationLandscapeRight’. Found ‘UIInterfaceOrientationLandscapeRight’ in bundle ‘com.domain.app’” To fix this one you’ll need to add another node to the info.plist file: Compile it again and it should upload to iTunes Connect just …

Unity Flurry Plugin and Apple Match O-Link Error

Hello guys (and future self)! Just another daily Unity / iOS problem … this is actually an very old one because after solving it I remembered having done this before over and over again, so yes … I have some memory issues, maybe after posting here I’ll remember this one too :B

Error: Building – Failed to write file: sharedassets4.assets

More solutions for stupid / not intuitive console messages. This time, when I try to compile to my Android device, my Unity project is shouting me these errors: An asset is marked with HideFlags.DontSave but is included in the build: Asset: ‘Library/unity editor resources’ (You are probably referencing internal Unity data in your build.) UnityEditor.BuildPlayerWindow:BuildPlayerAndRun() …