loading
TOnFire - Thumbs On Fire Game
TOn Fire – Thumbs On Fire Game

Some time ago¬†(2015) I decided to study the Unity 5 UI system and also how to implement some SDKs…

Read more →
remote: Invalid username or password. fatal: Authentication failed Can’t publish a staged rollout on Google Play Batch validate all XML files using MAC Terminal Major version X is newer than Y, the highest major version Unity and iOS 9 – Invalid Bundle. iPad Multitasking support Unity and iOS 9 App Transport Security – HTTP Personas: Keep your focus on your target audience How to get the SHA1 or MD5 from Android Keystore The power of prototyping TOn Fire – Thumbs On Fire Game Unity Flurry Plugin and Apple Match O-Link Error Error: Building – Failed to write file: sharedassets4.assets You’ve already agreed to the Apple Developer Agreement Unity UNEXPECTED TOP-LEVEL EXCEPTION Project Morpheus Internal Demos Jetrix Game – Dev Diary 2 – “It’s running again” Install APK on multiple plugged Android devices Prime31 – __gplaySetReceivedDataCallback error on Xcode Ubisoft Graduate Program 2015 Left / Right Brain Blastoid 2 – EDX / MIT Game Design Course game Game Center disconnecting players after 60 seconds UX/UI Designer Assets/NGUI/Editor/FreeType.dylib is missing Coursera Gamification MOOC and the 6D Framework PS4 Remote Play is now available! iOS 8, Game Center Sandbox and TestFlight Ustwo ‘Monument Valley’ – Unity3D How to avoid App Store rejection when uploading your game? How to logcat multiple devices at the same time? Blastoid Arcade Game NGUI – Smooth Tween causing Spring Position to never complete Unity + Facebook SDK = Login cancelled by Player Unity + Facebook SDK = OpenSSL not found error NGUI 3.6.2 – Pixelated rotated textures – SOLVED Bret Victor – The Future of Programming PlayBytes: Play Games Best Practices Google Developer Day at GDC Palestra sobre Gamification Unity 5 is coming Gamification – Rewards can … demotivate Fruits’n Tails: My journey through the “crafting” of this amazing game The Hero’s Journey – Joseph Campbell Do not listen only to what people say, listen to what they DO Performance tips for Unity3D Jetrix Game – Dev Diary 1 Flappy Bird – “I will take ‘Flappy Bird’ down” Flappy Bird – Why all THAT success? Gamification: What it is NOT Critical Path Trailer Vote for Fruits’n Tails on Indie of The Year Fruits’n Tails – Game Review Fruits’n Tails – A game for iOS, Android and BlackBerry Unity 2D … yes, 2D Scaling objects can increase Draw Calls (Less Batching) Unity 4.2 has arrived Unity Physics.SphereCast and Physics.SphereCastAll – A wider Raycast When your \n string doesn’t break a line App crashing after Xcode Run command Unity makes mobile deployment free (Basic License) Unity3d announces a subscription service Google IO 2013 Sunsetting Flash – Says Unity Myo – The Gesture Control Armband Knights Trial Trailer Learn Unity – Walker Boys Studio Learn Unity – Unity Blog Ni No Kuni Innocent Strength Trailer – E3 2012 The Cave Game Launch Trailer Dungeon Land Release Trailer Rayman Origins Gamescon Trailer Superbrothers: Sword & Sworcery EP Kentucky Route Zero game Fabio Acorsi interview (portuguese) Stray short film Use Mouse or Touch position in World Space on Unity 3d Euler (Gimbal Lock) Explained Game UX Review – Wimp: Who Stole My Pants? timeScale Lerp for Unity 3D: Custom Time Manager